Welcome to my imaginative world of vibrant colours,intricate code, and captivating visuals. Through my works, I aim to explore the complex and nuanced depths of human emotions, the natural beauty of the earth and the vast mysteries of the universe. From the different patterns of the "alien seeds" to the making of "emotional rollercoaster", each of my works is imbued with a deeper meaning and purpose.
One of the things that excite me the most about my designs is the interplay between colours and emotions. I believe that colours have the power to evoke strong emotions and convey a range of feelings. As a creative coder who is also exploring and learning, I like the idea of connecting art and technology
and bringing them to life. Coding and using diffrent mediums allow me to create works that are not only visually pleasing but deep and meaningful. By utilizing various coding softwares and traditional mediums I am able to combine the two and create something more unique.
Over the semester I participated in 4 different workshops covering topics such as Creative Coding, Projection Mapping, Making, and Physical Computing. Here you will find some of the process documentation and deliverables that were created in small teams of up to 3 people or individually. Throughout the semester I had the opportunity to collaborate with two diffrent partners: Sandhini for three of the workshops and Wei Ren for one of them. working in teams provided me the chance of learning from thier perspectives and ideas. Each workshop lasted for 2 weeks which requird us to manage our time well. Effective communcation was also crucial as we had to voice our opions in order to work collaboratively. It helped me develop individually as well as learn from others.
Coding is a workshop by Andreas Schlegel that looks at the creative application of code in the design process. As a group Sandhini, Wei Ren, and I decided to go with the 4tn brief which was “imaginary”- coding nature encounters. We choose it because we liked the idea of creating a filter and something that is 3D. We named our filter "Metallic Way of Life" which uses a creative design concept to investigate the origins of life. The project imagines a futuristic world where seeds have an exoplanet silhouette, resembling pods for alien fetuses, and is inspired by the idea that life begins with seeds. Their metallic appearance shows the futuristic character of this world.
We wanted to explore the complexity of the world around us by challenging our conceptions of life and its origins through seed and questioning the nature of life and its many mysteries through this project. Each of us made one seed so 3 seeds. To take images we went around the campus and took pictures at the exhibition and on the front lawn. We tried to determine the thought that the seeds are either landing on the ground or floating in the air to be protected from the environment.
Tools used: Blender, Visual Studio Code, Netlify
Link to external outcomes, Augmented Reality
Making is a workshop by Muhammad Dhiya Bin Rahman that looks at how code can be turned into a physical object. The theme given was cosmic dust therefore the key idea behind my concept is that the object in question is a broken piece of the moon that has traveled and changed its shape through time, called a Moonstone. This cosmic shape is named for its similarity in both color and texture to the surface of the moon. The object I have designed shares this resemblance with its numerous folds and surfaces that closely mirror the moon's unique texture.
Although we are becoming more digital than ever, whether it be in terms of using codes, websites, or social media. We can never actually get rid of the physical aspects of our life. Digital work is more functional but the physical world is the one that connects us, affecting our senses, our bodies, and humanity. Through this workshop, I learned about the connection between virtual and physical realities, how to use different a 3d software, and create something from code.
Tools used: Blender, p5js
Screens, a projection mapping workshop with Jo Ho. Here we were introduced to the concept of projecting visuals on surfaces ranging from buildings to physical objcets. Sandhini and I partnered up on this assignment. "Trapped" will be an art illustration that depicts the feeling of being trapped in a variety of ways. We chose triangles as a surface to project on because we wanted a simple shape with at least three sides. We wanted to depict the tension that one feels when he or she is trapped whether it is mentally or physically using videos and images.
We chose "Alice in wonderland" as our theme and used colorful psychedelic videos and images to depict the feelings Alice experienced. The videos were created with P5js, and the clips of Alice were made up of clips from the film that were looped together. The colors in the visuals below represent how she was trapped in a magical wonderland with a little bit of madness, chaos, confusion and even of wonder. We wanted our art installation to look like a hypnotic device, something that you are unable to look away from.
Tools used: p5js
Play is a workshop by Jake Tan Zi Jie which looks at physical computing to interface between physical and digital spaces. This exercise aims to experiment with simple input and output mechanisms that utilise electronics and the idea being that design can be applied to physical applications and a user can interact and gain a tangible experience. For this exercise i teamed up with Sandhini again, We called our project "emotional rollercoaster" as we wanted to present that our brain and mind are like a treasure chest, filled with unexpressed emotions and thoughts. One can become dull and sad if these emotions are not expressed.
However, once we express ourselves we not only feel lighter but also happier. We displayed this process using the Arduino board and the light sensor. The light sensor will act as a passage to emotional expression. Therefore when the box is closed or less light is going through the circles are green and dull but as soon as you open it, the visulas becomes bright pink and also move faster. We went through some ups and downs during this exercise as we were struggling to convert our ideas into real life things. We decied to explore with diffrent codes and then come up with the idea and that is how we brought this exercise to life.
Tools used: Arduino, p5js
" Good design is all about making people feel something "
by Paula Scher
What have I learned over the course of this semester? Throughout this semester, I have gained a comprehensive understanding of how creative coding can be utilized to develop more engaging and interactive experiences. By employing various programming languages, I learned how to create designs that allows users to interact with digital content in a more tangible manner. Additionally, working in groups gave me the opportunity to collaborate with my peers and learn from their unique perspectives and work styles.Furthermore, this course has significantly improved my coding skills, allowing me to experiment with new techniques and technologies. I have gained a better understanding of programming concepts such as loops, functions, and projection mapping I have also honed my skills in using tools and software such as blender, Arduino, and more of p5js.
Some of my most interesting findings this semester are? Through these workshops, I was able to learn new technical skills while also developing essential soft skills such as communication, expression, and time management. I also gained valuable insights about the practical applications of coding in the real world. Among the numerous interesting projects covered in the workshops, Jo's projection mapping was undoubtedly a highlight for me. I found this concept to be particularly fascinating because it allows you to project images onto a wide range of surfaces and objects, thereby creating an entirely new visual experience. I was struck by how this technology could bring out the whimsical and vivid aspects of my designs. Designing the "metallic way of life","emotional rollercoaster" and "moonstone" also helped me realise the dynamics of code that is important in this digital era. I learned about the role of code in shaping the aesthetic and functional aspects of a design, as well as how to use it to elicit emotions and responses from the viewer. Working on these projects also helped me develop a more comprehensive understanding of the design process, from concept development and ideation to prototyping and iteration. I learned the value of research and user testing, as well as the importance of collaboration and effective communication.
What are some of my achievements? I think overall partcipating and being able to create designs and projects that are interesting not only aesthetically but also based on the meaning and concept behind them is an achievement. The major accomplishment however would be to be able to create a vast portifoli with design only based of of codeing. Moreover my work "trapped" from Jo's workshop "screens" was chosen to be displayed in the open studios. Witnessing people come in and marvel at my work, taking pictures of it, was truly exhilarating. I was humbled by the positive feedback and encouragement that I received from visitors and friends.